It was an Oculus Lab day at Axonista HQ.
The date was 31st October, Oíche Shamhna, or Hallowe’en, as most humans and ghouls would know it.
The Axonista Team came together to experiment and transform an idyllic Tuscany house, into a Haunted House of Terror, using the Oculus Rift.
Here’s how the game played out…
Restrictions incurred upon the team:
Time Limits – 1 working day to complete the task.
Budget – the most fiercesome creatures in the Unity store were fierce pricey, so the team had to display creativity on a low budget.
Here’s What our Talent of Technicians had to say on...
1. The Order of Things
First came the story, we drew up a storyboard to outline how we wanted to create the Haunted House trail, including notes of required assets.
Everyone chose an area within the house to focus on, keeping some of the horrors secret in order to surprise the rest of us !
Next came the challenge for our technical team, to learn the new software and adapt it to their existing knowledge base.
Team Axonista set up Unity and Oculus, learning Unity through tutorials and documentation, to fulfil the requirements that would complete the scene.
Ian transformed the house environment and researched Oculus+Unity beforehand to see what could realistically be completed in a day. Lisa and Claire devised the story, and gave the house its voice with terrifying sounds that were triggered when the user stumbled upon certain areas in the scene. Luke and Colin chose to build the ‘frights’ at each turn. Colin added a skeletal figure, which triggered all the alarms and flashing lights on approach. Claire added the giant spider who muttered sweet terror in the user’s ears. Francesco hacked the lights to trigger light animations according to the user’s movements. Daragh worked his usual magic throughout, sharing his technical brains with the team, and contributed to the nasty blood splattered floor !
Originally we had the flock of crows inside the house, but that being a little too Hitchcock, we banished them to the garden, where Ian hid a crying creature in a well !
3. Discoveries / Surprises
Nice surprises : The ease of setting up Oculus with Unity.
Nasty Surprises : Unity doesn’t play well with git.
4. Pros and cons of Oculus building
Unity worked seamlessly with the Oculus and had the ability to quickly preview changes in the simulator.
The ease with which the team could make something ‘oculus-ready’ and the fun it was to work in Unity.
Wishing Unity would work better with git.
One of the werewolves may have escaped from the game and infected our CEO…